CYFER

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DECLASSIFIED

CYFER is a fast-paced, strategy-driven card game that reimagines traditional rummy with a cyber twist.


Built on core cybersecurity principles, CYFER challenges players to form sets and sequences using custom suits representing critical security domains - Detection, Protection, Disruption, and more. With wildcards, CYFER cards, and colour-specific mechanics, every round is a mix of logic, timing, and cyber-savvy decision-making.


CYFER blends classic gameplay with real-world relevance, making it more than just a game - it’s an introduction to the mindset needed in a connected, threat-filled world.


WHY CYFER

  • Cybersecurity is no longer optional - everyone plays a role.

  • CYFER makes digital defence concepts approachable through familiar game mechanics.

  • Gamification boosts understanding and memory - ideal for schools, workplaces, and families.

  • As cyber threats grow, tools like CYFER help foster smarter habits in every age group - not just IT professionals.

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IT’S IN THE CODE

In CYFER, each suit represents a core pillar of cybersecurity or a key threat vector.


Players must form valid sets and sequences using cards from these six unique suits - each colour-coded and thematically aligned to bring awareness to how digital
systems are secured (or attacked).


1. INSPECTION (Blue)


“You can’t protect what you haven’t inspected.”


This suit represents the critical first step in any security process - assessment, auditing, and visibility. It reflects the role of compliance checks, vulnerability assessments, risk audits, and system reviews.


2. PROTECTION (Green)


“Fortify your perimeter - internally and externally.”


Protection cards symbolise security measures such as firewalls, antivirus systems, endpoint protection, and encryption. This suit represents the controls that guard
against unauthorised access and threats.


3. DETECTION (Yellow)


“The faster you see it, the faster you stop it.”


Detection focuses on monitoring, threat hunting, anomaly tracking, and alert systems. Cards in this suit represent the ability to notice suspicious behaviour or signs of compromise.


4. REACTION (Orange)


“It’s not about if, but when - and how fast you respond.”


This suit embodies the incident response process: containment, eradication, recovery, and lessons learned.


5. REFLECTION (Purple)


“Review. Adapt. Strengthen.”


Reflection represents the feedback loop of cybersecurity: post-incident reviews, strategy refinement, and team learning. It brings in human factors like psychology, awareness training, and leadership.


6. DISRUPTION (Red)


“Every breach starts with an opening.”

 

The only offensive suit in CYFER, Disruption symbolises the threats and attacks that jeopardise systems: malware, phishing, social engineering, DDoS, insider threats, and more. It represents risk itself.

 

 

 

A red ant robot

APPLICATION

Making cybersecurity personal - through play.


CYFER is a dynamic, rummy-inspired card game that brings cybersecurity concepts to life through competitive strategy, colour-coded suits, and engaging mechanics. Its design supports learning, interaction, and behavioural awareness in a way that’s both memorable and scalable. CYFER has three key applications:


1. AWARENESS & TEAM DEVELOPMENT


CYFER is a powerful tool for awareness training, workshops, and team development, helping players of all skill levels understand the building blocks of cybersecurity.


Whether used by internal IT teams, employees across departments, or executive leadership, CYFER promotes:

 

  • Strategic collaboration through gameplay
  • Real-world understanding of cyber roles and risks
  • A shared language for discussing threats and defence


It turns passive awareness sessions into hands-on learning - reinforcing critical thinking, communication, and cyber responsibility.


2. CLIENT ENGAGEMENT & BRAND AMPLIFICATION


CYFER makes an excellent branded engagement tool for tech companies, cybersecurity providers, and training consultancies. As a premium corporate giveaway or activation at conferences, summits, or internal events, it:

 

  • Sparks conversation around cyber maturity
  • Demonstrates thought leadership in a tangible, fun format
  • Keeps your brand in hand - literally and memorably

 

 

It’s not just a card game; it’s a conversation starter about digital risk and resilience.


3. COMPLIANCE &; GAMIFIED SIMULATION (In Development)


A digital version of CYFER is currently in development, designed to support compliance awareness and simulation-based learning. Players will engage with interactive cyber scenarios that:

 

  • Test decision-making in risk and defence situations
  • Reinforce cyber hygiene principles
  • Provide measurable insights into awareness levels


Perfect for organisations aiming to go beyond checkbox training and in-still lasting behaviour change through gamified experience.

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